drk||Raziel a frequent member of the Dcemu chatroom has released a news update of his work on his Dreamcast Emulator for Windows and Soon PSP and Maybe Even Xbox and PS3,
Heres the full newspost:
After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( hah !)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later
*edit #1*
Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets
VLF.Draw_Waves()
-Custom Waves can now be displayed [VLF.SetCustomWave()]
VLF.DrawOptions()
its possible to print custom options
VLF.DrawClock()
added an option to adjust the time shift
This is encouraging news and even better that hes thinking of porting to Wii, PSP, PS3 and Xbox and also a Pandora Port is likely, Give your thoughts on this emulator via comments.
VLF.DrawText()
-you can display arrows by using
VLF_ARROW_UP
VLF_ARROW_DOWN
VLF_ARROW_UP_DOWN
instead of selected
E.G
VLF.DrawText(0,0,free psp game,VLF.Font ,"VLF lib 0.3",2,3,VLF.Text_Color,V LF.Shadow_Color,VLF_ARROW _UP_DOWN,false)
*edit #2*
To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed
Results :
 ,psp demos;
Related:
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